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Luxuria Superbia is a “simple game of touch, pleasure and joy.” It’s a multi-sense experience with music, touch-based play and beautiful visuals.

The backlash is gendered and misogynistic in two parts: first, writer Jennifer Hepler, who wrote some of the romantic plots of the game, was harassed until she ultimately left Bio Ware, a depressingly familiar narrative for women in gaming; two, in the same way that the Romance section in a bookstore is considered full of bad literature for frivolous women, serious narrative devotion to romance and erotica in a game is “something that somehow drains roleplay gaming of its grittier essence and threatens to drown epic storylines in cooties.” Backlash aside, games that distance themselves from their romantic and erotic subcultures also tacitly reinforce the problems within our own sexual culture.

When left to write their own rules, ERP communities tend to mirror their real-life counterparts: kink-positive but with a double standard against women, heteronormative and full of casual sexual harassment (even in-game, a male avatar can pursue a female one relentlessly).

If you ever want a boost in good vibes, take a break with HUGPUNX.

Its creator, Merritt Kopas, has also written more hard-hitting games like Lim, a maze-like game that illustrates the struggle of LGBT people to blend in, and Consensual Torture Simulator, a game about consensual violence and BDSM.

, which has been helping us live out our queer suburban fantasies since 2000, there are dozens of other mainstream games that… While it’s not necessary for a game to define the relationship and sexual norms of its world, you can bet the players think about them.